AoeStats
← Kamawatsu

QS Arena

503563513Analyzed
4v4 RM · 9d ago on Sep 1, 2026· 43m 54s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Japanese · Italy
956
+12
🇫🇷 Byzantines · France
913
+14
🇹🇷 Lithuanians · Türkiye
895
+15
🇫🇷 Ethiopians · France
888
+16
🇨🇳 Mapuche · China
921
-16
🇺🇸 Armenians · United States
918
-16
🇨🇦 Tupi · Canada
838
-13
836
-13
Player eAPM Actions Feudal Castle Imperial Opening
24 1,033 9:15 15:06 33:28 ⛏ Fast Castle
22 947 8:03 15:39 34:19 ⛏ Fast Castle
21 910 8:23 15:50 29:56 ⚔ FC into Archers
20 868 7:51 15:06 32:10 ⛏ Fast Castle
19 829 8:57 14:58 33:38 ⛏ Fast Castle
18 780 7:57 12:42 30:47 ⛏ Fast Castle
18 797 10:14 18:24 33:22 ⛏ Fast Castle
12 526 7:51 13:13 38:53 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,145 12,305 10,660 1,050 45,160 49,449
20,210 16,020 6,365 1,925 44,520 47,307
17,895 14,905 9,820 1,500 44,120 48,099
18,860 14,880 5,610 1,955 41,305 50,129
15,625 5,795 9,170 2,050 32,640 38,953
15,495 7,260 5,470 2,055 30,280 42,147
12,775 10,240 5,975 885 29,875 45,036
12,795 8,260 6,595 1,120 28,770 33,541
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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