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Arabia

503563161Analyzed
1v1 RM · 2d ago on Sep 1, 2026· 32m 50s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Franks · Hong Kong SAR China
1014
+15
🇨🇳 Spanish · China
999
-15
Player eAPM Actions Feudal Castle Imperial Opening
SuenChiSun Franks
37 1,223 9:31 21:21 ⚔ Scout Rush
曹阿瞒 Spanish
26 864 10:39 19:54

Resources

Player Food Wood Gold Stone Spent Collected
9,345 5,888 2,980 1,500 19,713 21,500
6,970 7,453 1,385 1,660 17,468 19,793
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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