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Black Forest

503562724Analyzed
3v3 RM · 2mo ago on Sep 1, 2026· 112m 20s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Franks · Mexico
707
+16
🇨🇱 Poles · Chile
668
+18
🇨🇴 Celts · Colombia
647
+19
vs
🇻🇳 Celts · Vietnam
735
-19
🇻🇳 Franks · Vietnam
689
-17
🇻🇳 Shu · Vietnam
688
-17
Player eAPM Actions Feudal Castle Imperial Opening
33 3,674 8:59 17:00 34:02 ⛏ Fast Castle
27 2,985 16:32 24:24 44:28 ⛏ Fast Castle
26 2,951 14:51 19:08 37:49 ⛏ Fast Castle
26 2,972 11:16 23:46 46:22 ⛏ Fast Castle
21 2,379 10:16 21:51 31:07 ⛏ Fast Castle
12 1,367 13:14 21:38 36:05 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
71,615 48,595 44,570 2,435 167,215 186,448
46,965 50,713 40,175 4,935 142,788 175,273
51,360 49,542 33,835 7,360 142,097 179,852
68,365 33,694 24,785 1,565 128,409 154,425
40,675 27,270 39,490 5,825 113,260 179,064
72,750 16,435 3,555 2,135 94,875 139,890
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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