AoeStats
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Arabia

503562484Analyzed
2v2 RM · 9d ago on Sep 1, 2026· 36m 35s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Italians · Russia
946
+16
🇪🇸 Malians · Spain
941
+16
🇻🇳 Huns · Vietnam
985
-18
🇻🇳 Gurjaras · Vietnam
904
-14
Player eAPM Actions Feudal Castle Imperial Opening
35 1,293 11:59 17:46 34:20 ⛏ Fast Castle
27 1,001 10:36 17:46 33:07 ⛏ Fast Castle
14 502 11:54 20:08 29:51 ⛏ Fast Castle
11 412 11:37 16:10 35:19 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
9,975 8,903 4,470 2,025 25,373 28,728
12,815 5,540 5,790 1,115 25,260 26,920
10,135 9,210 3,835 850 24,030 28,221
8,825 6,159 3,540 1,310 19,834 23,123
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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