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Black Forest

503561970Analyzed
4v4 RM · 8d ago on Sep 1, 2026· 45m 21s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Huns · Australia
1118
+8
🇨🇳 Persians · China
1084
+9
🇨🇿 Bohemians · Czechia
844
+20
🇨🇿 Ethiopians · Czechia
831
+20
🇨🇳 Turks · China
967
-16
🇳🇿 Slavs · New Zealand
958
-15
🇮🇳 Celts · India
916
-14
🇹🇷 Britons · Türkiye
883
-12
Player eAPM Actions Feudal Castle Imperial Opening
24 1,084 12:04 16:26 31:10 ⛏ Fast Castle
22 988 12:56 19:12 35:51 ⛏ Fast Castle
20 909 13:18 17:53 32:55 ⛏ Fast Castle
20 927 12:17 16:16 31:19 ⛏ Fast Castle
16 725 12:24 16:04 30:14 ⛏ Fast Castle
15 682 14:27 20:30 37:54 ⛏ Fast Castle
11 483 16:52 25:07 36:44 ⛏ Fast Castle
9 414 10:47 19:51 35:46 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,365 19,025 23,355 5,800 82,545 91,723
28,140 18,400 17,920 3,230 67,690 73,229
30,895 19,253 7,470 1,155 58,773 65,859
13,920 22,642 12,695 2,690 51,947 59,867
13,900 19,338 14,255 2,470 49,963 65,195
13,175 16,375 12,875 4,150 46,575 55,205
15,085 11,769 9,005 1,070 36,929 48,035
14,125 10,661 3,450 1,690 29,926 33,934
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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