AoeStats
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Arabia

503561890Analyzed
2v2 RM · 9d ago on Sep 1, 2026· 42m 53s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Spanish · Australia
970
+16
🇦🇺 Vietnamese · Australia
924
+18
🇨🇳 Chinese · China
993
-18
🇧🇷 Vietnamese · Brazil
962
-17
Player eAPM Actions Feudal Castle Imperial Opening
46 1,968 11:25 22:17 ⚔ Archers into Skirms
28 1,181 10:37 24:04 ⚔ Skirms into Archers
26 1,109 11:12 17:14 ⛏ Fast Castle
26 1,106 10:35 31:36 38:11 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
9,950 14,568 7,965 1,650 34,133 37,225
13,685 9,395 2,395 460 25,935 27,921
8,895 6,606 3,280 1,600 20,381 22,560
7,620 3,664 3,095 225 14,604 15,558
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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