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QS Arena

503561785Analyzed
4v4 RM · 9d ago on Sep 1, 2026· 75m 34s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Portuguese · Sweden
775
+16
🇷🇴 Franks · Romania
771
+16
🇩🇪 Celts · Germany
765
+16
🇪🇸 Ethiopians · Spain
755
+17
🇦🇷 Huns · Argentina
858
-20
🇨🇳 Mongols · China
782
-17
🇨🇳 Hindustanis · China
750
-15
🇩🇪 Japanese · Germany
701
-13
Player eAPM Actions Feudal Castle Imperial Opening
30 2,241 8:18 15:25 29:53 ⛏ Fast Castle
29 2,174 8:58 14:56 28:20 ⛏ Fast Castle
26 1,984 9:08 13:40 35:24 ⛏ Fast Castle
24 1,848 7:06 17:08 39:56 ⛏ Fast Castle
22 1,653 8:21 16:11 36:46 ⛏ Fast Castle
19 1,432 10:46 16:35 30:19 ⛏ Fast Castle
16 1,176 9:49 19:04 54:13 ⛏ Fast Castle
14 1,041 10:34 19:41 44:04 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
68,175 38,825 21,565 5,655 134,220 140,998
53,380 36,040 21,195 1,640 112,255 123,594
53,350 28,520 19,175 980 102,025 110,083
38,085 31,245 18,645 4,800 92,775 109,203
36,260 24,430 22,405 2,360 85,455 106,470
29,180 27,655 23,650 2,220 82,705 114,002
28,495 16,620 6,070 6,760 57,945 75,584
16,205 23,200 12,895 4,830 57,130 61,147
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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