AoeStats
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Nomad

503561447Analyzed
4v4 RM · 2mo ago on Sep 1, 2026· 77m 20s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
1065
+12
🇦🇺 Wei · Australia
1034
+14
🇨🇳 Khmer · China
1014
+15
🇨🇦 Spanish · Canada
924
+19
vs
1030
-17
🇭🇰 Portuguese · Hong Kong SAR China
989
-15
🇨🇳 Poles · China
981
-15
🇨🇳 Huns · China
935
-13
Player eAPM Actions Feudal Castle Imperial Opening
41 3,190 16:51 23:48 54:26 ⛏ Fish Boom FC
30 2,330 15:40 24:22 44:01 ⛏ Fish Boom into Fire Galleys FC
23 1,749 16:00 25:17 — ⛏ Fast Castle
15 1,188 15:26 22:54 31:25 ⛏ Fish Boom FC
14 1,078 18:09 21:12 46:24 ⛏ Fast Castle
13 999 17:16 33:44 53:31 ⚔ Fish Boom into Towers FC
12 949 14:10 — — ⚔ Tower Rush
11 824 13:54 20:55 30:54 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,090 17,328 22,405 9,800 83,623 132,999
16,600 31,375 19,958 5,330 73,263 101,786
31,920 14,230 15,795 1,050 62,995 109,754
11,885 14,312 10,435 3,100 39,732 51,445
13,145 16,230 4,550 2,410 36,335 35,675
15,555 10,135 5,630 2,525 33,845 39,433
10,735 9,364 6,190 2,075 28,364 30,222
1,650 3,230 50 6,825 11,755 12,028
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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