AoeStats
← 45001072

QS Arena

503561317Analyzed
2v2 RM · 2mo ago on Sep 1, 2026· 73m 48s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Franks · China
784
+18
🇨🇿 Tatars · Czechia
720
+21
vs
🇷🇺 Romans · Russia
942
-24
🇺🇦 Khmer · Ukraine
720
-15
Player eAPM Actions Feudal Castle Imperial Opening
30 2,214 7:56 13:45 34:45 ⛏ Fast Castle
27 2,003 8:25 19:37 34:00 ⚔ Archer Rush
16 1,190 8:22 13:37 30:42 ⛏ Fast Castle
12 891 11:19 19:07 24:05 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
45,605 37,260 32,995 5,700 121,560 126,214
54,530 45,875 18,935 1,845 121,185 128,739
34,580 12,745 22,185 6,200 75,710 86,493
32,340 12,560 14,415 3,550 62,865 65,045
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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