AoeStats
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Yucatan

503561301Analyzed
4v4 RM · 9d ago on Sep 1, 2026· 63m 15s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Huns · China
893
+17
🇦🇺 Gurjaras · Australia
872
+18
🇹🇼 Jurchens · Taiwan
847
+19
🇨🇳 Persians · China
825
+20
🇷🇺 Turks · Russia
1016
-23
🇭🇰 Britons · Hong Kong SAR China
977
-21
🇫🇷 Bulgarians · France
893
-18
🇺🇸 Dravidians · United States
764
-12
Player eAPM Actions Feudal Castle Imperial Opening
29 1,804 13:41 21:25 41:32 ⛏ Fast Castle
28 1,747 11:27 16:54 37:43 ⛏ Fast Castle
22 1,373 10:16 19:30 26:54 ◆ FC into Fast Imp
20 1,242 10:02 21:24 50:08 ⛏ Fast Castle
20 1,271 9:59 16:00 29:59 ⛏ Fast Castle
13 836 12:55 20:12 41:18 ⛏ Fast Castle
11 670 13:40 19:50 36:05 ⛏ Fast Castle
8 530 12:32 19:35 39:24 ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
48,675 10,830 15,970 6,100 81,575 96,690
34,785 14,730 20,325 3,765 73,605 81,603
32,015 16,370 19,050 5,205 72,640 80,815
29,335 14,510 21,680 4,490 70,015 95,232
32,915 15,345 13,870 2,980 65,110 90,027
31,565 4,420 23,865 3,900 63,750 66,015
26,440 14,370 9,045 2,940 52,795 60,208
9,685 8,864 3,685 1,800 24,034 29,393
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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