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QS Arena

503561053Analyzed
4v4 RM · 9d ago on Sep 1, 2026· 88m 48s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Britons · Australia
867
+12
🇨🇱 Bohemians · Chile
805
+14
🇨🇿 Malay · Czechia
743
+17
🇹🇷 Poles · Türkiye
706
+19
🇦🇹 Khmer · Austria
818
-18
🇮🇳 Khmer · India
773
-16
🇺🇦 Teutons · Ukraine
763
-17
🇨🇳 Persians · China
737
-14
Player eAPM Actions Feudal Castle Imperial Opening
33 2,892 8:59 17:18 32:57 ⚔ Scout Rush
33 2,919 8:54 13:30 37:58 ⛏ Fast Castle
25 2,217 11:37 23:43 38:25 ⛏ Fast Castle
23 2,071 9:48 14:31 26:32 ⛏ Fast Castle
22 1,976 8:07 18:18 43:08 ⛏ Fast Castle
15 1,374 8:30 18:31 34:08 ⛏ Fast Castle
15 1,360 7:33 16:26 51:11 ⛏ Fast Castle
15 1,334 11:09 24:18 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
51,105 56,295 26,300 4,925 138,625 144,290
34,650 52,582 28,860 9,585 125,677 139,718
48,650 31,970 22,745 3,285 106,650 122,460
42,870 41,420 10,640 2,375 97,305 104,868
52,610 19,690 15,565 1,865 89,730 95,728
23,735 23,575 3,590 2,020 52,920 55,614
15,535 14,260 5,135 3,450 38,380 41,584
13,805 12,820 7,985 3,085 37,695 37,419
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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