AoeStats
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Arabia

503560288Analyzed
2v2 RM · 7d ago on Sep 1, 2026· 91m 6s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Franks · Argentina
859
+16
🇦🇷 Spanish · Argentina
817
+18
🇫🇷 Franks · France
879
-18
🇫🇷 Lithuanians · France
837
-16
Player eAPM Actions Feudal Castle Imperial Opening
48 4,372 11:47 23:20 37:54 ⚔ Scout Rush
21 1,886 11:54 20:53 32:09 ⛏ Fast Castle
13 1,143 11:31 22:03 34:26 ⛏ Fast Castle
10 869 9:22 17:35 49:21 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
51,555 39,813 25,925 4,810 122,103 129,467
51,040 26,775 18,960 5,465 102,240 113,526
36,875 18,807 16,165 2,350 74,197 80,931
9,490 6,112 3,390 2,800 21,792 28,669
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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