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Coastal Forest

503560022Analyzed
3v3 RM · 2d ago on Sep 1, 2026· 40m 45s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Romans · Brazil
779
+6
🇮🇩 Franks · Indonesia
690
+9
🇨🇱 Chinese · Chile
658
+10
🇧🇷 Khmer · Brazil
558
-9
🇹🇷 Spanish · Türkiye
536
-9
🇮🇩 Portuguese · Indonesia
465
-6
Player eAPM Actions Feudal Castle Imperial Opening
Darkbrighto Chinese
20 813 13:19 29:45
19 758 11:00 25:40 ⛏ Fish Boom FC
Maiar Henry Romans
16 650 12:02 30:29 39:38 ⚔ M@A into Fish Boom
BlueGuardian Franks
16 638 10:55 20:40 38:21 ⛏ Fast Castle
14 573 12:31 23:30 32:37
Salvos72 Portuguese
6 261 13:20

Resources

Player Food Wood Gold Stone Spent Collected
10,850 7,070 3,415 750 22,085 27,197
9,015 5,725 3,670 1,600 20,010 31,102
7,715 3,770 1,985 750 14,220 17,875
6,730 4,780 1,420 810 13,740 19,870
6,000 4,535 350 1,205 12,090 14,630
2,745 1,865 20 0 4,630 6,249
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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