AoeStats
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Four Lakes

503560008Analyzed
2v2 RM · 9d ago on Sep 1, 2026· 69m 16s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Wu · United States
791
+23
🇦🇺 Goths · Australia
668
+26
🇩🇪 Britons · Germany
1000
-107
🇩🇪 Teutons · Germany
883
-36
Player eAPM Actions Feudal Castle Imperial Opening
34 2,359 11:25 18:45 44:29 ⛏ Fish Boom FC
32 2,189 13:02 22:49 ⚔ Fish Boom into Archers
18 1,220 12:00 17:37 43:23 ⛏ Fish Boom FC
16 1,091 14:33 32:43 56:22 ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
38,925 29,586 21,435 3,535 93,481 101,908
42,835 19,915 19,435 2,800 84,985 94,597
14,660 17,690 9,935 2,800 45,085 51,198
10,395 18,753 10,335 2,480 41,963 49,026
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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