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Nomad

503559867Analyzed
4v4 RM · 8d ago on Sep 1, 2026· 28m 58s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Tatars · China
1218
+17
🇨🇳 Franks · China
1169
+17
🇨🇳 Persians · China
1140
+18
🇺🇸 Vietnamese · United States
1070
+21
🇨🇳 Spanish · China
1277
-22
🇨🇳 Dravidians · China
1220
-19
🇨🇳 Persians · China
1183
-18
🇨🇳 Vietnamese · China
1059
-35
Player eAPM Actions Feudal Castle Imperial Opening
56 1,623 12:36 16:09 ⛏ Fish Boom FC
49 1,409 15:53 19:35 ⛏ Fish Boom FC
40 1,155 19:34 ⛏ Fish Boom
35 1,004 13:55 17:37 ⛏ Fish Boom FC into Galleys
25 737 14:08 18:10 ⛏ Fish Boom FC
25 730 13:52 20:45 ⛏ Fish Boom FC
23 657 14:48 19:05 ⛏ Fast Castle
15 443

Resources

Player Food Wood Gold Stone Spent Collected
6,880 11,085 2,715 400 21,080 21,873
6,800 4,993 2,525 950 15,268 15,636
5,625 6,500 2,170 300 14,595 16,049
6,345 5,848 1,300 200 13,693 13,827
3,825 3,500 735 650 8,710 9,449
3,975 2,594 300 925 7,794 7,225
3,600 2,277 50 205 6,132 5,944
2,450 1,536 50 200 4,236 4,155
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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