AoeStats
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Black Forest

503559771Analyzed
2v2 RM · 8d ago on Sep 1, 2026· 92m 16s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Cumans · Germany
868
+13
🇷🇺 Byzantines · Russia
800
+17
🇨🇦 Malians · Canada
816
-15
🇨🇳 Persians · China
808
-15
Player eAPM Actions Feudal Castle Imperial Opening
32 2,928 12:23 23:40 36:37 ⛏ Fast Castle
22 2,019 13:06 22:31 33:16 ⛏ Fast Castle
19 1,774 14:23 23:37 38:26 ⛏ Fast Castle
18 1,636 11:04 18:36 39:20 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
62,375 61,401 30,505 3,670 157,951 179,185
75,120 29,116 48,525 5,020 157,781 160,164
52,755 59,914 13,950 3,840 130,459 145,647
37,680 17,483 27,790 3,725 86,678 87,139
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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