AoeStats
← Bengal.Bhainse

Arabia

503559649Analyzed
2v2 RM · 8d ago on Sep 1, 2026· 92m 52s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Magyars · Australia
965
+16
🇦🇷 Burgundians · Argentina
909
+19
🇺🇸 Tatars · United States
987
-18
🇬🇧 Persians · United Kingdom
941
-16
Player eAPM Actions Feudal Castle Imperial Opening
58 5,377 10:49 21:57 45:36
38 3,547 10:27 21:55 ⚔ Scouts into Archers
30 2,753 9:39 24:45 44:12 ⚔ Scout Rush
21 1,978 9:49 21:21 39:53 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
42,965 52,060 32,120 4,575 131,720 157,033
38,540 33,178 21,310 3,750 96,778 112,230
36,400 28,799 25,090 4,400 94,689 100,931
21,690 15,706 9,205 2,720 49,321 52,152
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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