AoeStats
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QS Arena

503559567Analyzed
4v4 RM · 5d ago on Sep 1, 2026· 37m 47s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Cumans · Argentina
844
+14
🇨🇦 Tupi · Canada
823
+15
🇩🇰 Armenians · Denmark
820
+15
🇨🇳 Huns · China
814
+16
🇨🇳 Georgians · China
816
-16
🇨🇳 Chinese · China
808
-15
🇦🇷 Teutons · Argentina
805
-15
🇨🇳 Britons · China
802
-15
Player eAPM Actions Feudal Castle Imperial Opening
38 1,443 8:39 13:04 28:23 ⛏ Fast Castle
33 1,262 8:42 15:46 29:56 ⚔ FC into Scouts
eze Cumans
30 1,150 9:20 20:09 37:17 ⛏ Fast Castle
Lieut.Wan Georgians
17 649 9:54 17:47 29:34 ⛏ Fast Castle
林归于凤 Teutons
17 644 8:57 17:36 32:10 ⛏ Fast Castle
John Tupi
16 599 8:33 20:34 31:06 ⚔ Archer Rush
15 557 7:48 15:08 29:39 ⛏ Fast Castle
stone Chinese
12 446 11:38 17:57 30:16 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,170 9,035 11,095 1,050 42,350 54,346
16,040 14,417 3,310 850 34,617 38,278
13,300 12,455 5,310 1,950 33,015 35,624
11,990 10,768 6,455 2,150 31,363 37,602
13,130 10,675 3,830 2,400 30,035 38,665
13,000 10,065 4,205 1,720 28,990 36,757
14,125 7,055 5,125 2,400 28,705 36,203
9,535 10,755 3,590 1,800 25,680 30,314
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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