AoeStats
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Black Forest

503559505Analyzed
3v3 RM · 8d ago on Sep 1, 2026· 55m 51s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Japanese · Netherlands
1014
+17
🇦🇺 Poles · Australia
971
+19
🇨🇳 Celts · China
969
+19
🇺🇸 Burgundians · United States
1067
-20
🇵🇪 Byzantines · Peru
1054
-19
🇧🇾 Portuguese · Belarus
957
-15
Player eAPM Actions Feudal Castle Imperial Opening
40 2,256 14:01 22:38 29:25 ⛏ Fast Castle
40 2,246 12:00 16:44 31:50 ⛏ Fast Castle
38 2,117 11:07 14:46 28:12 ⛏ Fast Castle
34 1,877 13:24 17:03 31:51 ⛏ Fast Castle
27 1,528 12:13 16:21 29:20 ⛏ Fast Castle
13 703 14:29 23:04 34:22 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
40,535 19,675 35,095 1,050 96,355 98,935
52,125 13,126 8,915 4,515 78,681 106,940
36,860 20,447 15,505 3,645 76,457 87,301
30,420 14,482 15,885 3,405 64,192 70,850
13,450 25,289 18,600 915 58,254 71,632
22,460 25,224 5,935 3,105 56,724 60,333
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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