AoeStats
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503559150Analyzed
3v3 RM · 7d ago on Sep 1, 2026· 47m 32s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Italians · Belgium
1553
+8
🇺🇸 Khmer · United States
1439
+13
🇨🇳 Berbers · China
1347
+17
🇦🇷 Portuguese · Argentina
1520
-19
🇲🇽 Persians · Mexico
1312
-10
🇵🇪 Saracens · Peru
1254
-8
Player eAPM Actions Feudal Castle Imperial Opening
51 2,420 9:30 21:34 ⚔ Archer Rush
50 2,390 9:08 13:19 35:26 ⛏ Fast Castle
43 2,053 9:57 13:40 28:02 ⛏ Fast Castle
39 1,848 10:39 13:20 35:05 ⛏ Fast Castle
39 1,854 10:08 17:00 34:17
36 1,715 8:48 21:50 38:24 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
32,105 9,540 17,205 1,600 60,450 71,643
24,325 15,595 15,420 1,900 57,240 72,583
21,360 16,375 9,180 3,165 50,080 50,971
14,620 17,120 9,915 3,615 45,270 49,797
.
15,730 14,293 9,080 1,400 40,503 42,747
8,760 9,700 6,640 950 26,050 29,599
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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