AoeStats
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QS Arena

503558873Analyzed
4v4 RM · 5d ago on Sep 1, 2026· 57m 12s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Gurjaras · Vietnam
1048
+13
🇨🇴 Portuguese · Colombia
1018
+14
🇻🇳 Khmer · Vietnam
1012
+14
🇮🇳 Franks · India
977
+16
🇨🇳 Portuguese · China
1015
-16
🇨🇳 Spanish · China
973
-14
🇨🇳 Bohemians · China
967
-14
🇨🇳 Tupi · China
949
-13
Player eAPM Actions Feudal Castle Imperial Opening
开心果的祝福 Portuguese
49 2,786 8:22 12:21 33:57 ⛏ Fast Castle
5km Bohemians
43 2,446 8:24 12:24 31:56 ⛏ Fast Castle
Nevermote Franks
37 2,123 9:52 13:52 31:47 ⛏ Fast Castle
37 2,134 8:09 15:48 35:59 ⛏ Fast Castle
35 2,017 8:44 13:02 29:13 ⛏ Fast Castle
30 1,731 8:20 17:06 28:53 ⛏ Fast Castle
23 1,323 9:37 13:09 36:19 ⛏ Fast Castle
L3GAL Portuguese
15 870 10:44 17:17 38:50 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
50,910 13,350 20,650 6,050 90,960 96,761
35,540 21,835 26,385 3,550 87,310 93,457
37,220 24,916 17,530 3,570 83,236 86,859
33,620 27,475 17,715 4,350 83,160 111,857
31,855 15,685 24,020 1,700 73,260 77,096
25,680 27,200 12,845 1,500 67,225 77,574
21,150 19,390 9,730 2,280 52,550 69,201
20,745 19,175 6,525 2,400 48,845 80,563
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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