AoeStats
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Arabia

503558831Analyzed
2v2 RM · 8d ago on Sep 1, 2026· 56m 35s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Teutons · China
720
+20
🇨🇳 Mongols · China
713
+20
🇳🇿 Vietnamese · New Zealand
813
-20
🇳🇿 Sicilians · New Zealand
786
-19
Player eAPM Actions Feudal Castle Imperial Opening
28 1,601 11:22 18:49 37:45 ⛏ Fast Castle
25 1,423 10:36 20:16 35:42 ⚔ M@A into Archers
22 1,224 14:07 35:03 ⚔ Tower Rush
18 1,010 17:07 30:56

Resources

Player Food Wood Gold Stone Spent Collected
20,490 13,387 14,330 3,100 51,307 78,088
13,295 11,072 1,785 3,910 30,062 32,006
9,675 9,215 7,125 2,250 28,265 51,213
11,395 8,025 4,365 1,555 25,340 26,071
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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