AoeStats
← handzy

Hideout

503557498Analyzed
2v2 RM · 8d ago on Sep 1, 2026· 36m 24s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Inca · Australia
1482
+11
🇦🇺 Burmese · Australia
1426
+13
🇳🇿 Celts · New Zealand
1388
-13
🇳🇿 Persians · New Zealand
1349
-11
Player eAPM Actions Feudal Castle Imperial Opening
42 1,518 9:55 22:27 33:36 ⚔ M@A FC
39 1,403 10:05 13:46 30:45 ⛏ Fast Castle
38 1,384 10:02 26:06 31:48 ⚔ Towers FC into Fast Imp
32 1,149 11:04 16:24 36:23 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,395 9,256 4,445 1,740 29,836 32,374
11,710 9,300 2,730 1,840 25,580 29,159
6,350 9,310 5,550 1,310 22,520 24,214
9,135 4,488 2,965 2,320 18,908 19,999
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.