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QS Arena

503556017Analyzed
1v1 RM · 22h ago on Sep 1, 2026· 64m 1s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Goths · Argentina
1157
+14
🇺🇸 Armenians · United States
1123
-14
Player eAPM Actions Feudal Castle Imperial Opening
45 2,906 8:08 13:03 27:54 ⛏ Fast Castle
29 1,837 8:24 12:09 26:44 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
82,660 44,455 33,580 7,100 167,795 168,736
25,805 19,355 17,160 1,400 63,720 71,712
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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