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Coastal Forest

503555860Analyzed
4v4 RM · 7d ago on Sep 1, 2026· 60m 35s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Magyars · China
796
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701
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🇲🇽 Saracens · Mexico
663
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562
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🇩🇪 Khitans · Germany
706
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🇲🇽 Cumans · Mexico
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🇹🇷 Huns · Türkiye
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🇨🇿 Vietnamese · Czechia
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Player eAPM Actions Feudal Castle Imperial Opening
28 1,715 11:18 17:12 48:15 ⛏ Fast Castle
18 1,083 11:12 15:53 34:47 ⛏ Fast Castle
15 929 13:15 21:01 36:19 ⛏ Fast Castle
14 832 12:14 25:31 35:15 ⛏ Fast Castle
14 822 17:11 24:56 40:54 ⛏ Fast Castle
14 836 16:58 25:33 41:04 ⚔ FC into Skirms
11 689 13:19 20:17 44:34 ⛏ Fast Castle
8 478 11:44 28:18 38:11 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,115 20,263 22,775 2,550 77,703 90,721
25,750 20,715 21,335 1,500 69,300 91,039
24,040 11,130 17,460 3,500 56,130 72,995
25,520 14,070 11,345 2,800 53,735 78,642
20,325 9,715 14,860 1,655 46,555 59,911
21,920 15,460 6,275 1,630 45,285 66,894
18,625 12,270 6,175 1,500 38,570 51,248
14,210 12,075 8,895 2,445 37,625 39,715
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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