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Black Forest

503555598Analyzed
4v4 RM · 7d ago on Sep 1, 2026· 99m 16s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Bulgarians · India
735
+15
🇨🇿 Malay · Czechia
728
+15
🇲🇽 Hindustanis · Mexico
714
+16
🇨🇳 Chinese · China
677
+17
🇦🇺 Persians · Australia
768
-19
🇦🇺 Khmer · Australia
747
-18
🇦🇺 Koreans · Australia
722
-16
🇦🇺 Poles · Australia
594
-11
Player eAPM Actions Feudal Castle Imperial Opening
40 3,940 11:40 17:23 37:22 ⛏ Fast Castle
32 3,140 17:38 25:19 40:01 ⚔ Skirmisher Rush
19 1,852 14:54 22:12 36:53 ⛏ Fast Castle
16 1,542 11:19 22:10 35:12 ⚔ Scouts into Archers
16 1,593 12:04 18:32 37:23 ⛏ Fast Castle
14 1,362 11:58 19:35 31:46 ⛏ Fast Castle
12 1,206 13:31 17:36 35:10 ⛏ Fast Castle
11 1,097 11:37 23:39 37:06 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
82,190 16,070 67,930 3,825 170,015 191,003
34,500 62,849 37,520 4,375 139,244 226,372
58,235 28,535 44,125 5,775 136,670 190,075
61,355 31,564 31,860 3,675 128,454 177,627
54,385 35,107 27,545 3,070 120,107 163,919
43,520 42,926 23,175 4,855 114,476 119,850
38,135 31,135 35,615 4,025 108,910 111,484
35,665 37,360 17,510 3,195 93,730 93,913
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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