AoeStats
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Nomad

503555370Analyzed
4v4 RM · 9d ago on Sep 1, 2026· 45m 56s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Britons · China
999
+16
955
+18
🇨🇳 Bohemians · China
949
+18
🇨🇳 Tupi · China
930
+19
🇲🇽 Chinese · Mexico
1044
-20
🇭🇰 Britons · Hong Kong SAR China
991
-18
🇳🇿 Japanese · New Zealand
975
-17
🇲🇽 Khmer · Mexico
975
-17
Player eAPM Actions Feudal Castle Imperial Opening
47 2,177 14:46 20:53 39:52 ⛏ Fish Boom FC
38 1,741 14:49 19:45 41:33 ⛏ Fish Boom FC
35 1,603 15:27 22:31 ⚔ Fish Boom into Scouts
31 1,430 16:12 26:40 39:15 ⛏ Fish Boom FC
21 951 16:29 21:46 39:37 ⛏ Fish Boom FC
18 805 17:37 22:27 30:54 ⛏ Fish Boom FC
16 742 14:36 29:08 ⚔ Fish Boom into Towers
15 682 14:58 22:19 35:14 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,755 9,805 11,115 1,050 40,725 50,135
15,535 13,315 7,900 1,750 38,500 53,270
12,220 10,035 7,725 1,425 31,405 37,888
10,875 12,130 5,455 2,150 30,610 36,843
9,540 7,579 6,145 2,700 25,964 28,001
6,755 7,820 4,735 975 20,285 22,885
8,345 8,311 1,670 1,800 20,126 20,027
6,925 4,900 1,845 2,280 15,950 17,693
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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