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503555262Analyzed
1v1 RM · 2d ago on Sep 1, 2026· 37m 10s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Wu · China
489
+19
🇪🇸 Persians · Spain
554
-19
Player eAPM Actions Feudal Castle Imperial Opening
27 1,003 13:04 20:28 ⛏ Fast Castle
Kaos Persians
10 366 9:16 21:46 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
10,740 10,279 4,500 1,560 27,079 31,208
8,590 7,303 3,595 1,400 20,888 21,647
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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