AoeStats
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QS Arena

503555018Analyzed
2v2 RM · 7d ago on Sep 1, 2026· 35m 32s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Hindustanis · Australia
1470
+12
🇦🇺 Chinese · Australia
1412
+14
🇺🇸 Cumans · United States
1382
-13
🇺🇸 Celts · United States
1376
-13
Player eAPM Actions Feudal Castle Imperial Opening
50 1,760 6:45 20:29 34:52 ⚔ Scout Rush
39 1,385 6:54 19:30 33:37 ⛏ Fast Castle
37 1,309 7:04 22:17 31:02 ⚔ Archer Rush
35 1,254 7:12 25:21 ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
18,705 13,181 5,385 970 38,241 41,825
16,185 7,430 7,065 300 30,980 33,914
8,800 9,865 6,810 1,315 26,790 28,536
8,185 7,064 2,020 1,150 18,419 20,522
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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