AoeStats
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QS Arena

503552931Analyzed
2v2 RM · 9d ago on Sep 1, 2026· 39m 2s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Franks · India
902
+14
🇮🇳 Turks · India
851
+17
🇦🇷 Mongols · Argentina
885
-16
🇦🇷 Spanish · Argentina
839
-14
Player eAPM Actions Feudal Castle Imperial Opening
46 1,791 8:00 13:33 ⛏ Fast Castle
31 1,229 9:16 13:14 19:30 ◆ FC into Fast Imp
17 674 9:04 14:55 ⛏ Fast Castle
8 327 10:21 15:21 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
13,210 11,005 5,330 2,050 31,595 34,565
10,160 11,095 9,570 0 30,825 32,801
9,080 9,175 2,900 1,500 22,655 23,302
7,245 5,700 5,670 1,300 19,915 21,252
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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