AoeStats
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Team Islands

503552781Analyzed
4v4 RM · 9d ago on Sep 1, 2026· 37m 50s· 8 players
Game mode
Random Map
Map size
242×242
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Teutons · China
1264
+8
🇲🇽 Malay · Mexico
1049
+18
🇹🇼 Poles · Taiwan
1005
+20
🇳🇿 Byzantines · New Zealand
953
+22
🇨🇳 Chinese · China
1125
-19
🇹🇼 Koreans · Taiwan
1100
-18
🇨🇳 Huns · China
1070
-16
🇨🇳 Turks · China
1049
-15
Player eAPM Actions Feudal Castle Imperial Opening
45 1,690 10:48 15:46 34:58 ⛏ Fish Boom FC
33 1,231 11:18 14:53 28:29 ⛏ Fast Castle
31 1,165 11:27 18:59 35:57 ⛏ Fish Boom into Galleys FC
27 1,029 9:38 16:26 31:10 ⛏ Fish Boom FC
26 972 11:34 19:46 26:39 ⛏ Fast Castle
26 980 12:14 17:09 31:18 ⛏ Fish Boom FC
22 843 11:45 19:42 ◆ Galleys into Fire Galleys FC
20 751 11:38 21:03 35:12 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
21,785 11,225 13,720 850 47,580 52,244
16,820 15,370 8,195 1,500 41,885 48,512
17,475 11,555 5,595 1,600 36,225 46,179
14,415 15,540 3,865 1,790 35,610 40,537
11,970 11,680 7,265 950 31,865 33,886
13,905 10,250 5,770 950 30,875 35,062
11,335 12,436 4,120 400 28,291 34,263
9,745 13,680 3,805 900 28,130 30,648
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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