AoeStats
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Black Forest

503552003Analyzed
3v3 RM · 2mo ago on Sep 1, 2026· 69m 47s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
657
+18
🇦🇷 Italians · Argentina
608
+21
🇺🇸 Malay · United States
539
+23
vs
🇺🇸 Bohemians · United States
735
-22
🇺🇸 Byzantines · United States
735
-22
🇲🇽 Huns · Mexico
663
-19
Player eAPM Actions Feudal Castle Imperial Opening
24 1,707 16:36 21:15 37:27 ⛏ Fish Boom FC
23 1,599 11:32 17:11 33:38 ⛏ Fast Castle
19 1,301 12:46 19:53 31:39 ⛏ Fast Castle
13 904 13:43 21:44 39:55 ⛏ Fast Castle
11 774 17:30 30:32 39:42 ⛏ Fast Castle
8 524 15:48 22:29 33:48 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,060 45,497 22,910 3,760 106,227 113,145
54,020 14,615 30,235 2,185 101,055 111,050
26,020 30,421 32,780 4,260 93,481 101,103
30,580 25,600 23,950 4,680 84,810 118,922
27,620 13,079 17,245 4,260 62,204 88,556
25,835 15,493 14,125 1,600 57,053 86,904
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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