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Black Forest

503552003Analyzed
3v3 RM · 24h ago on Sep 1, 2026· 69m 47s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Khmer · China
657
+18
🇦🇷 Italians · Argentina
608
+21
🇺🇸 Malay · United States
539
+23
🇺🇸 Bohemians · United States
735
-22
🇺🇸 Byzantines · United States
735
-22
🇲🇽 Huns · Mexico
663
-19
Player eAPM Actions Feudal Castle Imperial Opening
flashx9721 Bohemians
24 1,707 16:36 21:15 37:27 ⛏ Fish Boom FC
assault8055 Byzantines
23 1,599 11:32 17:11 33:38 ⛏ Fast Castle
19 1,301 12:46 19:53 31:39 ⛏ Fast Castle
Farru Italians
13 904 13:43 21:44 39:55 ⛏ Fast Castle
11 774 17:30 30:32 39:42 ⛏ Fast Castle
8 524 15:48 22:29 33:48 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,060 45,497 22,910 3,760 106,227 113,145
54,070 14,715 30,235 2,185 101,205 111,200
26,170 30,421 32,780 4,260 93,631 101,253
30,580 25,600 24,000 4,680 84,860 118,972
27,620 13,079 17,245 4,260 62,204 88,556
26,135 15,493 14,325 1,600 57,553 87,404
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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