AoeStats
← MrAlwaysWins

Yucatan

503551474Analyzed
2v2 RM · 9d ago on Sep 1, 2026· 75m 52s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Sicilians · Mexico
649
+15
🇲🇽 Saracens · Mexico
644
+15
🇺🇸 Mongols · United States
617
-15
🇺🇸 Persians · United States
617
-15
Player eAPM Actions Feudal Castle Imperial Opening
23 1,726 10:36 18:27 36:57 ⛏ Fast Castle
21 1,617 12:48 24:42 37:44
19 1,453 13:00 20:59 41:12 ⚔ Scout Rush
11 853 12:15 17:01 46:07 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,730 17,070 28,250 5,165 83,215 95,192
35,010 13,635 23,045 3,070 74,760 90,159
18,875 20,230 17,825 7,650 64,580 79,692
17,885 20,195 17,555 3,920 59,555 61,582
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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