AoeStats
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Black Forest

503551085Analyzed
4v4 RM · 8d ago on Sep 1, 2026· 45m 29s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Persians · Mexico
748
+14
🇲🇽 Britons · Mexico
742
+14
🇵🇪 Poles · Peru
699
+16
🇺🇸 Japanese · United States
654
+18
🇦🇺 Spanish · Australia
756
-35
🇳🇿 Persians · New Zealand
717
-16
🇮🇳 Saracens · India
712
-16
🇺🇸 Vietnamese · United States
628
-12
Player eAPM Actions Feudal Castle Imperial Opening
21 942 13:38 25:33 35:19 ⛏ Fish Boom FC
17 768 11:40 26:15 40:10 ⛏ Fast Castle
14 625 13:35 24:45 33:20 ⛏ Fast Castle
14 617 14:17 22:43 32:18 ⛏ Fast Castle
12 554 14:47 26:41 ⚔ M@A Rush
12 532 13:33
6 262 15:58 24:53 ⛏ Fast Castle
3 145 12:50

Resources

Player Food Wood Gold Stone Spent Collected
22,295 13,751 9,055 2,150 47,251 58,715
16,645 15,716 11,895 1,635 45,891 50,505
14,490 7,990 10,010 2,815 35,305 36,619
10,055 10,068 3,050 1,605 24,778 38,866
9,635 4,880 3,580 1,440 19,535 22,670
4,750 2,863 350 0 7,963 11,011
2,375 2,330 240 0 4,945 7,589
1,700 1,100 0 100 2,900 2,807
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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