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Arabia

503549417Analyzed
2v2 RM · 3d ago on Sep 1, 2026· 21m 46s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Persians · China
1211
+18
🇨🇳 Franks · China
1209
+18
🇨🇷 Persians · Costa Rica
1301
-20
🇨🇷 Magyars · Costa Rica
1198
-15
Player eAPM Actions Feudal Castle Imperial Opening
fainer_15 Magyars
63 1,368 9:25 20:50
755583871 Franks
52 1,143 11:55 16:10 ⛏ Fast Castle
yanglegeyang Persians
51 1,116 11:22 15:04 ⛏ Fast Castle
Divine VI Persians
47 1,031 9:42 19:18

Resources

Player Food Wood Gold Stone Spent Collected
6,560 2,836 725 100 10,221 10,606
4,260 3,509 670 205 8,644 8,873
3,815 2,283 1,225 100 7,423 7,955
4,010 2,850 340 0 7,200 8,018
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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