AoeStats
← ElLorenzuwu

QS Arena

503547950Analyzed
3v3 RM · 2mo ago on Sep 1, 2026· 54m 54s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Bohemians · United States
719
+16
🇺🇸 Goths · United States
719
+16
🇺🇸 Jurchens · United States
681
+17
vs
🇨🇴 Khitans · Colombia
741
-18
🇨🇱 Romans · Chile
712
-16
🇲🇽 Teutons · Mexico
685
-15
Player eAPM Actions Feudal Castle Imperial Opening
29 1,595 9:45 14:04 29:59 ⛏ Fast Castle
22 1,219 11:46 16:38 28:46 ⛏ Fast Castle
20 1,122 9:22 16:26 33:24 ⛏ Fast Castle
18 981 7:47 16:00 30:04 ⛏ Fast Castle
16 859 10:15 17:40 30:03 ⛏ Fast Castle
15 824 8:28 12:24 35:12 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,425 25,845 25,355 2,880 82,505 96,829
24,880 17,955 24,135 3,560 70,530 76,157
30,155 24,900 13,170 1,600 69,825 93,040
20,045 29,705 15,245 3,450 68,445 73,113
28,230 24,725 10,615 2,150 65,720 72,132
18,145 10,305 9,850 1,505 39,805 63,331
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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