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QS Arena

503547950Analyzed
3v3 RM · 1d ago on Sep 1, 2026· 54m 54s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Bohemians · United States
719
+16
🇺🇸 Goths · United States
719
+16
🇺🇸 Jurchens · United States
681
+17
🇨🇴 Khitans · Colombia
741
-18
🇨🇱 Romans · Chile
712
-16
🇲🇽 Teutons · Mexico
685
-15
Player eAPM Actions Feudal Castle Imperial Opening
29 1,595 9:45 14:04 29:59 ⛏ Fast Castle
flashx9721 Bohemians
22 1,219 11:46 16:38 28:46 ⛏ Fast Castle
gotjimmy Jurchens
20 1,122 9:22 16:26 33:24 ⛏ Fast Castle
ElLorenzuwu Khitans
18 981 7:47 16:00 30:04 ⛏ Fast Castle
Daniel68329 Teutons
16 859 10:15 17:40 30:03 ⛏ Fast Castle
15 824 8:28 12:24 35:12 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,175 25,845 25,505 2,880 83,405 97,729
26,030 18,255 24,335 3,560 72,180 77,807
30,155 24,900 13,170 1,600 69,825 93,040
29,780 25,175 11,415 2,150 68,520 74,932
20,045 29,705 15,245 3,450 68,445 73,113
18,445 10,505 9,850 1,505 40,305 63,831
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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