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Nomad

503547883Analyzed
1v1 RM · 3d ago on Sep 1, 2026· 21m 1s· 2 players
Game mode
Random Map
Map size
126×126
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇮 Vietnamese · Finland
1097
+16
🇲🇽 Malians · Mexico
1098
-16
Player eAPM Actions Feudal Castle Imperial Opening
Truchason Malians
29 607 14:00 18:32 ⛏ Fish Boom FC
cro55b0w Vietnamese
25 532 13:21 18:38 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
3,670 3,715 870 200 8,455 7,906
4,125 2,275 335 750 7,485 7,121
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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