AoeStats
← EL KEVIN

Nomad

503547634Analyzed
3v3 RM · 2mo ago on Sep 1, 2026· 40m 23s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇴 Inca · Bolivia
865
+9
🇺🇸 Byzantines · United States
861
+9
🇺🇸 Hindustanis · United States
765
+13
vs
🇦🇷 Mongols · Argentina
749
-24
🇦🇷 Persians · Argentina
680
-9
🇦🇷 Franks · Argentina
650
-8
Player eAPM Actions Feudal Castle Imperial Opening
25 1,023 17:41 26:15 39:12 ⛏ Fish Boom
21 840 16:24 22:34 — ⛏ Fish Boom FC
18 740 14:42 31:40 — ⚔ Scout Rush
11 442 15:41 27:31 — ⛏ Fast Castle
10 398 15:17 22:19 39:07 ⛏ Fish Boom FC
6 255 18:46 28:40 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
11,160 10,054 4,545 1,280 27,039 31,926
9,030 10,660 3,905 2,220 25,815 29,195
11,720 8,356 3,055 1,670 24,801 25,468
7,105 4,584 350 1,105 13,144 12,955
6,275 4,219 1,370 405 12,269 14,609
5,450 4,302 200 365 10,317 13,567
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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