AoeStats
← Chimpanzini Bananini

Arabia

503546077Analyzed
2v2 RM · 9d ago on Sep 1, 2026· 48m 2s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Huns · United States
854
+14
🇺🇸 Mongols · United States
803
+17
🇨🇦 Dravidians · Canada
841
-17
🇨🇦 Persians · Canada
796
-15
Player eAPM Actions Feudal Castle Imperial Opening
19 911 12:06 25:39 46:10 ⚔ M@A Rush
16 753 9:42 21:21 36:25 ⚔ Scout Rush
13 622 11:12 20:55 43:26
7 340 14:52 32:46 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
15,280 12,520 9,100 1,530 38,430 45,216
11,505 12,110 8,335 200 32,150 37,465
10,160 8,340 2,785 2,800 24,085 24,460
7,855 4,625 990 125 13,595 14,721
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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