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Team Islands

503545819Analyzed
2v2 RM · 1d ago on Sep 1, 2026· 64m 15s· 4 players
Game mode
Random Map
Map size
185×185
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇷 Koreans · Costa Rica
594
+15
🇨🇴 Armenians · Colombia
591
+16
🇺🇸 Koreans · United States
602
-23
🇺🇸 Wu · United States
564
-24
Player eAPM Actions Feudal Castle Imperial Opening
NUGSco Koreans
17 1,080 15:25 22:15 32:40 ⛏ Fish Boom FC
tmkmbl Koreans
15 992 12:45 23:40 ⛏ Fish Boom FC
Lu Wu
14 906 11:38 22:14 36:02 ⛏ Fish Boom FC
dawo420 Armenians
12 764 12:44 25:09 35:09

Resources

Player Food Wood Gold Stone Spent Collected
20,225 19,050 10,765 2,800 52,840 58,022
13,475 15,255 11,700 2,350 42,780 51,767
6,160 17,180 11,725 1,020 36,085 39,834
5,560 9,619 2,485 870 18,534 22,103
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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