AoeStats
← munileven

Black Forest

503545818Analyzed
2v2 RM · 7d ago on Sep 1, 2026· 33m 32s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Persians · Argentina
672
+17
🇩🇪 Vietnamese · Germany
668
+17
🇺🇸 Celts · United States
774
-21
🇺🇸 Celts · United States
621
-14
Player eAPM Actions Feudal Castle Imperial Opening
26 872 11:50 16:43 ⛏ Fast Castle
15 507 13:37 26:11 ⚔ Archer Rush
14 475 15:40 21:27 ⛏ Fast Castle
9 290 15:00 21:15 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,630 5,450 1,950 750 14,780 17,732
4,775 6,879 1,560 1,225 14,439 16,815
6,850 4,351 1,000 1,390 13,591 16,433
3,665 2,997 515 800 7,977 8,935
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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