AoeStats
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503545669Analyzed
2v2 RM · 2mo ago on Sep 1, 2026· 40m 9s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇬 Poles · Singapore
740
+12
🇮🇳 Romans · India
682
+14
vs
🇺🇾 Teutons · Uruguay
707
-16
🇨🇱 Bohemians · Chile
576
-10
Player eAPM Actions Feudal Castle Imperial Opening
28 1,108 9:49 19:34 35:17 ⚔ Scouts FC
20 814 9:52 21:25 — ⛏ Fast Castle
13 515 12:04 22:16 34:58 ⚔ M@A Rush
12 495 11:46 24:46 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
15,145 7,080 6,965 3,550 32,740 34,458
10,420 5,660 3,560 2,050 21,690 25,046
7,485 7,000 4,310 1,125 19,920 20,461
7,160 5,824 460 1,075 14,519 15,684
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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