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Four Lakes

503545259Analyzed
2v2 RM · 2d ago on Sep 1, 2026· 43m 26s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Burgundians · Argentina
845
+15
🇦🇷 Malay · Argentina
843
+15
🇲🇽 Italians · Mexico
871
-17
🇲🇽 Magyars · Mexico
757
-12
Player eAPM Actions Feudal Castle Imperial Opening
Kenway7332 Burgundians
25 1,065 10:36 27:49 ⚔ Drush into Towers
18 781 10:57 16:31 34:24 ⛏ Fish Boom FC
Cid Kuino Italians
17 737 11:09 30:12 ⚔ Fish Boom into Towers into Skirms
Artorius1989 Magyars
13 574 10:39 22:23 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
14,755 12,045 5,940 2,250 34,990 44,085
9,800 8,105 3,170 1,100 22,175 25,452
7,810 6,365 2,880 1,225 18,280 19,440
3,845 5,682 1,015 1,675 12,217 13,490
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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