AoeStats
← SchneckeLuchs25

Nomad

503545100Analyzed
1v1 RM · 3d ago on Sep 1, 2026· 43m 19s· 2 players
Game mode
Random Map
Map size
126×126
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Persians · Germany
1334
+14
🇵🇪 Italians · Peru
1288
-14
Player eAPM Actions Feudal Castle Imperial Opening
_Avicii_32 Italians
41 1,757 12:56 21:17 38:26 ⛏ Fish Boom into Fire Galleys into Galleys FC
SchneckeLuchs25 Persians
33 1,447 13:28 19:11 31:34 ⛏ Fish Boom into Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
10,975 15,555 6,945 950 34,425 36,708
11,700 12,269 5,380 1,640 30,989 32,332
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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