AoeStats
← Hydarnis

QS Arena

503545081Analyzed
4v4 RM · 9d ago on Sep 1, 2026· 77m 19s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Koreans · United States
802
+19
🇺🇸 Armenians · United States
750
+21
🇲🇽 Franks · Mexico
694
+23
🇲🇽 Britons · Mexico
638
+25
🇨🇳 Turks · China
968
-26
🇲🇽 Bohemians · Mexico
908
-24
🇨🇱 Celts · Chile
844
-21
🇨🇱 Khmer · Chile
753
-17
Player eAPM Actions Feudal Castle Imperial Opening
44 3,378 9:28 16:02 33:28 ⛏ Fast Castle
35 2,728 10:54 15:44 32:56 ⛏ Fast Castle
33 2,514 9:01 13:24 27:25 ⛏ Fast Castle
14 1,077 9:00 14:04 39:34 ⛏ Fast Castle
11 852 9:50 18:48 33:59 ⛏ Fast Castle
10 768 10:53 16:28 32:17 ⛏ Fast Castle
4 333 9:48 16:40 ⛏ Fast Castle
3 199 8:18 16:35 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
71,020 48,589 33,830 5,830 159,269 174,691
77,410 47,230 20,495 6,900 152,035 162,223
27,810 27,350 28,735 3,925 87,820 93,399
26,230 36,180 13,905 5,170 81,485 97,013
41,135 17,715 17,610 4,200 80,660 94,623
18,545 27,435 17,065 4,425 67,470 88,901
3,250 2,030 390 125 5,795 8,181
3,050 2,180 250 200 5,680 8,034
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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