AoeStats
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Coastal Forest

503544939Analyzed
2v2 RM · 7d ago on Sep 1, 2026· 27m 54s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Vikings · Peru
1369
+14
🇵🇪 Persians · Peru
1347
+15
🇨🇷 Byzantines · Costa Rica
1329
-15
🇨🇷 Persians · Costa Rica
1315
-14
Player eAPM Actions Feudal Castle Imperial Opening
54 1,520 10:53 21:02 ⚔ Fish Boom into Skirms into Fire Galleys
43 1,200 11:25 26:51 ⚔ Fish Boom into Scouts
38 1,061 9:36 22:55 ⚔ Archer Rush
38 1,068 10:09 17:31 ⛏ Fish Boom FC into Galleys

Resources

Player Food Wood Gold Stone Spent Collected
7,780 6,240 1,725 100 15,845 15,988
7,045 4,795 2,985 200 15,025 16,781
4,095 4,406 3,420 100 12,021 12,229
5,505 4,929 1,060 0 11,494 12,158
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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