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Arabia

503544933Analyzed
3v3 RM · 2d ago on Sep 1, 2026· 29m 52s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Burmese · Argentina
1113
+17
🇨🇱 Mongols · Chile
1024
+21
🇨🇱 Huns · Chile
980
+23
🇨🇱 Lithuanians · Chile
1198
-23
🇨🇱 Koreans · Chile
1115
-19
🇨🇱 Poles · Chile
1103
-19
Player eAPM Actions Feudal Castle Imperial Opening
Federati Burmese
44 1,327 9:28 19:13 ⚔ M@A FC
h33posk Koreans
43 1,276 9:44 20:41 ⚔ Archers into Skirms
Lala Poles
40 1,201 13:25 18:18 ⛏ Fast Castle
Arzzeus Huns
30 899 9:54 16:01 ⛏ Fast Castle
✪Lucho Jaraツ Lithuanians
24 716 10:32 14:56 ⛏ Fast Castle
cacadecaca38 Mongols
23 681 9:18 24:57 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
8,020 3,936 2,460 140 14,556 15,988
6,415 6,145 1,165 200 13,925 14,768
5,640 4,435 1,670 200 11,945 13,642
6,070 3,904 1,375 200 11,549 13,770
4,670 3,735 2,275 650 11,330 13,697
5,165 3,510 805 380 9,860 10,582
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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