AoeStats
← MrAlwaysWins

Coastal Forest

503544868Analyzed
2v2 RM · 6d ago on Sep 1, 2026· 24m 51s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Persians · United States
666
+15
🇺🇸 Mongols · United States
655
+16
🇺🇸 Mongols · United States
646
-15
🇺🇸 Persians · United States
646
-15
Player eAPM Actions Feudal Castle Imperial Opening
leehunt85 Persians
26 647 12:21 ⚔ Scout Rush
W0lfePlaysTV Persians
21 522 10:18 ⚔ Archer Rush
14 353 11:01 21:36 ⚔ Fish Boom into Scouts
MrAlwaysWins Mongols
8 201 11:06 18:16 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,665 4,020 600 200 10,485 11,344
4,025 3,425 400 650 8,500 9,669
2,960 3,392 595 140 7,087 8,731
3,200 2,170 240 125 5,735 6,642
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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