AoeStats
← Enrique III

QS Arena

503544626Analyzed
4v4 RM · 8d ago on Sep 1, 2026· 47m 43s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Berbers · Mexico
784
+14
🇮🇳 Khmer · India
783
+14
🇨🇳 Hindustanis · China
708
+18
🇨🇱 Magyars · Chile
707
+18
🇲🇽 Cumans · Mexico
778
-18
🇨🇦 Khmer · Canada
753
-16
🇺🇸 Bohemians · United States
735
-16
🇺🇸 Goths · United States
735
-16
Player eAPM Actions Feudal Castle Imperial Opening
32 1,509 7:59 16:38 28:55 ⛏ Fast Castle
29 1,364 9:58 14:12 30:11 ⛏ Fast Castle
29 1,401 8:20 13:00 27:42 ⛏ Fast Castle
26 1,227 9:13 15:15 41:19 ⛏ Fast Castle
26 1,231 10:51 15:43 27:54 ⛏ Fast Castle
25 1,201 8:14 12:05 38:17 ⛏ Fast Castle
15 714 8:23 16:16 30:48 ⚔ Scouts FC
14 658 8:42 17:36 29:02 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,165 27,715 17,025 4,200 73,105 74,491
33,925 27,345 10,075 950 72,295 81,643
19,530 22,465 9,290 1,500 52,785 63,598
23,165 13,485 13,300 1,500 51,450 73,524
18,390 13,515 14,210 2,150 48,265 55,135
21,730 11,305 13,055 1,600 47,690 52,807
14,265 8,215 9,400 1,500 33,380 39,961
11,230 9,210 3,130 400 23,970 25,486
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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