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Arabia

503544016Analyzed
1v1 RM · 2d ago on Sep 1, 2026· 64m 14s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Franks · United States
702
+18
🇵🇪 Inca · Peru
753
-18
Player eAPM Actions Feudal Castle Imperial Opening
29 1,860 11:51 23:01 39:53 ⚔ Drush
DMancoS Inca
22 1,411 13:16 23:24 45:00 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,665 10,230 16,350 3,680 54,925 57,585
21,145 18,198 6,030 2,350 47,723 50,509
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs, with civ discounts not modelled. Collected adds what was still banked at the end: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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